Apr 26, 2010, 10:33 PM // 22:33
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#21
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Excellent post, it is apparent that you put alot of work into thinking of these ideas and writing this up. Good Job
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Apr 27, 2010, 12:12 AM // 00:12
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#22
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Great post OP, I'm in favor of randomized builds. It's tiring facing the same old build. So seeing something like this would be great.
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Apr 27, 2010, 12:24 AM // 00:24
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#23
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Academy Page
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randomized monster skills would promote balanced, versatile groups instead of one trick pony gimmicks which abuse static AI... I support 100%.
Will it happen? I can almost guarantee the answer is no.
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Apr 27, 2010, 12:00 PM // 12:00
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#24
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Ramdomized skills? good, it would be nice, maybe this could be a HM feature. With unknown builds on the foes, there is fewer space for cookie cutter builds. Groups will have to be prepared for everything: Spiking, Pressure, Hex, Conditions, and so son..
Tolkano skins? nice idea. Even in PVP they're should be at lower cost, Zcoin wise. Its pretty stupid pay over 30 silver zcoin for a single, non exotic skin. Maybe there should be a crossover-like feature that could allow these to be bought in PVP and brought to PVE.
Community ideas? Sure. And to avoid spamming ANets office with garbage, there should be a system where the fanbase could vote for the best, and only then, these should be taken to the appreciation of ANET. The community itself would tell what they want to see ingame.
Targeted loot: hm...well, I agree we need nicer shinnies..its like...it becomes quickly frustrating to roam to a zone, killing dozens of foes and get crappy skin, non-max, white stuff as boss drop. I believe there should be better rewards outsite elite areas. Theres no reason to get a bigger challenge with the rewards we already have.
PVE Skills - I dont see they need some change right now.
The only thing I really dislike on these is that change primaries stuff. It simply doesn't make any sense at all.
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Apr 27, 2010, 12:50 PM // 12:50
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#25
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Wilds Pathfinder
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I really enjoyed reading the topic post. Good job, there are alot of creative ideas there.
I like the idea of having more random skins dropping and random skill bars for foes. And, the whole recycling thing got me thinking. Wouldnt it be nice if you could take the Henchmen in our guild hall and HA to PvE areas that allow lvl 20 henchies?
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Apr 27, 2010, 01:35 PM // 13:35
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#26
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Shriketalon
We begin with Randomized Skills.
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This is clever, although there is a limiting condition. If the gimmick is still faster than balanced even though there is some chance > 0 of gimmick failure, people will still gimmick. So you still have to keep a lid on the power of gimmick builds.
Quote:
Originally Posted by Shriketalon
Targeted Loot
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This just substitutes one form of grind for another form of grind. It would promote teamplay, but we're already doing that with UW, FoW and DoA gimmick. The problem is, was, and always will be the drop system.
Quote:
Originally Posted by Shriketalon
Raid Tolkano's Secret Stash
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This isn't going to excite people. The skins have to be rare AND considered attractive AND be useful weapons to get attention.
Quote:
Originally Posted by Shriketalon
Why not Tap Into Community Creativity
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Yes, you are correct that ANet is silly not to do this. Artists are expensive. Anything that contracts out work is a good thing, as far as the developer is concerned.
Quote:
Originally Posted by Shriketalon
PvE Skills
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The monsters are stupid. We are smart. Anything that makes us more powerful than the monsters in any way is not a good thing. The whole point of having monsters that are stronger than us is to force us to come up with clever solutions to the problem. PvE is far more fun when there is new content for people to figure out how to beat. Making players more powerful just shortens that learning curve when we are fortunate enough to have new content. That decreases enjoyment.
Quote:
Originally Posted by Shriketalon
Change Primary Professions.
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I think people would find that the cheap +10 armor and +25 health from playing Derv would trump runes for most applications. For any job relying solely on primary skills and PvE skills, people would insist on Dervs. You don't want that.
You have some good suggestions, but you have not thought them all the way through. The randomized build idea is the strongest idea with the furthest-reaching implications. And you're correct that ANet still hasn't figured out how to leverage the community to the fullest extent possible.
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